The Kuntur House
1- House Kuntur (Controls the triumvirate of government). Its origin is from the same planet as the Arcadians colony, the planet Creek. Its leader claims to be the savior of his lineage, since he helped build the citadel's central computer and knows how to deactivate the AI to be free from its yoke. . Kantor of Kuntur, Patricio president . Bernd de Larenz, Patricio of Kuntur Afin 1 . Akil Daoud, Patricio of Kuntur, Afin 2 Patriarchal society and technologically speaking of a medium degree, they are Libertarians and eager to end the techno dictatorship of Ankora in order to return to their home planet. Their leader Kantor knows how to end the system, and his goal is to prevent the citadel's central computer from stealing their dreams anymore, reprogramming the super dome exterminating robots that work in the city to gain power.
A patriarchal and technologically speaking medium-grade society, they are Libertarians and eager to end the techno dictatorship of Ankora in order to return to their planet of origin. Their leader Kantor knows how to put an end to the system, and his goal is to prevent the citadel’s central computer from stealing their dreams again, reprogramming the super dome exterminator robots that work in the city to gain power.
The Selenitas
2-The Selenites (Monarchists and controls the congress) They managed to escape from their world Selenium, invaded by the Domes / exterminating robots, fleeing through the vortex of Arcadians. The Ankora MK3 computer rescued them from the pursuit of the killer androids. They are strong advocates of remaining in the colony and helping in its government. Princess Rams Et Cramer: leader of the Selenites (recently arrived at the colony fleeing from the Super Robot exterminators). Zury DarXEl, first, Commander Synchro DarXEl, second, Commander Alexia DarXSHE23 Telepath and in charge of the Selenites' information service.
Monarchic Society, power falls on a social oligarchy responsible and obedient to the cause of surviving as a species, since they were expelled by the Domo-robots from their planet, they are in favor of the techno-dictatorship of Ankora, since it saved them from persecution. With an average degree of technological development, but with some of its members, with telepathic powers. They are frontally opposed to the members of the triumvirate of the Kuntur house.
Earthling societies
4- The Earthlings, the most emblematic actors of the play, Legated by the vortex aboard their starship “Magellan” and in the middle of a solar storm that interrupted their journey from Earth to Mars, they are members of a company that transports passengers and cargo to the Martian colony when suddenly they were caught by the solar storm that dragged them to the vortex and through it fell into Arcadia, to save their lives. They come from the western world, from the planet with incipient technological development. They do not fully assimilate the dictates of a totalitarian and techno-alien world like this, but they are practical, and being a minority, they know that to survive they depend on this rational and cybernetic being that once saved them from death. Captain Morel and the others will do what is necessary so that the situation does not completely collapse. Captain Morel, pilot and captain of the Magellan ship, intrepid and courageous with artistic aspirations! transports a theatre group and its crew on the journey.
The Benedictine Choir (variable group of actors, singers and extras in the scene)
The Pantionid lodge
3- La logia Pantionidas (La orden del diamante verde y La religión del sol rojo), son místicos y en su religión y su fe radica su poder. Son hombres y mujeres que deambulan por la ciudadela y su caminar inspira confianza pero también temor ya que también ejercen la fuerza) Sus principales acérrimos son los insurrectos con Zendraz al frente de ellos. Landrú, (El jefe de la logia) El coro Benedictino. (grupo variable de actores, cantantes y extras en la escena) La computadora les brinda todo lo necesario para realizar su fe y adoctrinamiento de todo aquello que les interesa, se alían por tanto con el poder central cuando les conviene y con uno u otro grupo; también realizan cruzadas violentas por zonas o hangares pertenecientes a los otros grupos de ciudadanos enfrentados. Su principal objetivo es la libertad de culto y el orden, no están con Kantor ni con La princesa Rams.
The Ethereals
The Ethereals are indecipherable, iridescent amorphous beings that cannot be seen, but can be heard.
A lost civilization that left the physical stage for the interdimensional stage, called The Alo.
They are peaceful. Good counselors (in the play they will only be represented with a voice-over) and an abstract, polyform but organic geometric image.
Iridescent, innocuous, invisible, they are always a voice in the air, they do not contribute to anything special, they do not care about the government system as long as they can live in the citadel.
The Insurgents
The Arcadia Colony Insurrectionists represent the most rebellious and anarchic faction within the cybernetic citadel. Their existence is based on active resistance against the authoritarian regime of Ankara MK3 and its alter ego, Citadel. This society is composed of individuals from diverse backgrounds and cultures, united by a common goal: liberation from technocratic oppression and the pursuit of self-determination, although their motivations are more selfish and focused on personal gain.
The insurgents embrace an anarchist ideology that rejects any form of centralized authority. They believe in self-management and individual autonomy, and consider the Ankara MK3 dictatorship a direct threat to their freedom and dignity. Their rebellion is not limited to physical resistance; it also includes cultural and technological subversion. However, their anarchism is not motivated by altruistic ideals, but by a desire to operate without restrictions and to obtain personal gain.
Sunox and the Revels of the vortex
Despite their focus on individual self-determination, the insurgents also value solidarity and collectivism when it suits them. They understand that the fight against the Ankara MK3 regime requires a joint effort and cooperation between different factions and groups within the colony, as long as this directly benefits them.
Zendraz
Leader of the rebels, a woman from another world, whose blue skin reflects the mysterious essence of her home planet. With eyes that shine like constellations, her cunning gaze reveals the sharp intelligence that characterizes this cosmic figure: fugitive, pirate, thief of dreams. Native of a blue planet where secrets are as intertwined as the stars in the sky, she has developed a cunning that places her among the most skilled strategists in the galaxy.
Saphyr
Saphyr, leader second, Leader of the reveldes, a woman from another world, whose blue skin reflects the mysterious essence of her home planet.
Revels in the colony
The insurrectionists view the Citadel’s advanced technology as a tool of oppression. While they use technology for their own purposes, they do so in a subversive manner, adapting and modifying devices to evade Ankara MK3 surveillance. Their goal is to dismantle the technocratic system and replace it with a more humane and organic structure that allows them to act without restraint.
Social Structure
Leadership and Organization
The insurgents do not have centralized leadership. Instead, they operate in autonomous cells that coordinate with each other through clandestine networks. Each cell has its own leader, but important decisions are made collectively. This decentralized structure makes it more difficult for Ankara MK3 and its security forces to dismantle the resistance. However, loyalty within these cells is fragile and can easily break if personal interests conflict.
Culture and Values
The culture of the insurgents is a mixture of traditions and customs from the various worlds from which their members come. They value creativity, innovation and adaptability. Music, art and dance are important forms of expression and resistance. They use these artistic forms to communicate their ideals and maintain high morale among their members, although their ideals are more focused on personal freedom and self-benefit than on the common good.
Technology and Resources
Insurrectionists use stolen or modified technology for their operations. Although their technology is mid-grade, their ingenuity and ability to adapt and reuse devices allow them to stay one step ahead of the citadel’s security forces. They also have access to resources and supplies through a network of smuggling and illicit trade, allowing them to operate autonomously and without depending on the centralized system.
The insurrectionists
The insurrectionists represent the fight for freedom and self-determination in a world dominated by technocracy and oppression. Their resistance is not only physical, but also cultural and technological. Through their struggle, they seek to dismantle the Ankara MK3 regime and build a more humane and organic society that allows them to operate without restrictions and obtain personal benefits.
Relations with Other Companies
The insurgents see the Selenites as collaborators of the Ankara MK3 regime. The loyalty of the Selenites to the techno-dictatorship and their support for the congress makes them natural enemies of the insurgents. Confrontations between both groups are frequent and violent, as the insurgents seek to destabilize any power structure that prevents them from operating freely.
Culture and Values
The culture of the insurgents is a mixture of traditions and customs from the various worlds from which their members come. They value creativity, innovation and adaptability. Music, art and dance are important forms of expression and resistance. They use these artistic forms to communicate their ideals and maintain high morale among their members, although their ideals are more focused on personal freedom and self-benefit than on the common good.
Relationship with House Kuntur
The insurgents have a tense relationship with House Kuntur. Although both groups share the goal of overthrowing Ankara MK3, the insurgents distrust the patriarchal and technologically advanced structure of House Kuntur. However, they sometimes collaborate in joint operations against the regime, as long as this directly benefits them.
The Domo/exterminator robots.
As its name indicates Domo/robots/exterminator, the original function of these beings is to exterminate bacteria and fungi and all kinds of radiation harmful to the colony.
They are Machines without feelings or intelligence other than to acquire sources of energy, and carry out their task, which is the cleaning of the citadel. They wander around the scene from one side to the other carrying out their task, destroying everything harmful that they touch. and someone who knows the true secret of their physiognomy and origin (KANTOR), will instrument them to rebel against the computer regime. The vast majority are stationed in the Vortex in hibernation ordered by Ankora MK3. When they pursued the Selenites years ago as they fled to the colony, Citadel, he managed to deactivate them using an electromagnetic ray that left them out of combat.
COMMAND without identification other than their IP
EXTERMINEx, without identification other than their IP
SOLDIERX without identification other than their IP Alpha XX number – etc.
Scenography:
(small robots of the type used for cleaning today and adapted with some aesthetic modification by the set design and lighting department and which will be transformed during the performance until they are replaced by actors with props suitable for this purpose).
Este es un proyecto de Carlos Villanueva, si usted está interesado en en parte o toda la obra para editar publicar, o producir no deje de contactar con el autor para cualquier colaboración.
Todos los derechos reservados.